Megaman Battle Network 6 Timaeus Patch Download

Play Mega Man Battle Network 6 - Timaeus Patch online with Game Boy Advance browser emulation for free! Mega Man Battle Network 6 - Timaeus Patch is a rom hack of Mega Man Battle Network 6 Cybeast Falzar (GBA). Play it with our flash, java and rgr plugin emulators. Nothing to configure, we've done it for you!

Mega Man Battle Network In the future, a young net-battler named Lan, boots his 'personal exploration terminal' (PET) and prepares to hack in. Enter the futuristic universe of Mega Man.EXE in this new adventure in the Battle Network series.

Plays: 3,396 M:98% F:2%
Megaman battle network 6 grega
Filesize: 4,533kb
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Mega Man Battle Network 6 - Timaeus Patch Screenshots

galacticzero
05-06-13 07:30 AM
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This is the TUTORIAL not the final area!!!
HiddenAKN
01-30-14 04:56 PM
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kisic81
12-15-13 10:26 PM
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Videos of Mega Man Battle Network 6 - Timaeus Patch Gameplay

Mega Man Battle Network 6 - Timaeus Patch Reviews

Megaman Battle Network 6 Timaeus Patch Download
Overall 6 Graphics 7 Addictive 7Story 3Depth 9Difficulty 10

Megaman HardcoreZanderShadowbane
This game's a lot like the original, but harder, but it's a fair kind of hard . . . Usu...
Graphics 7 Addictive 7 Story 3 Depth 9 Difficulty 10

Review Rating: 3/5 Submitted: 06-12-15 Updated: 07-07-15 Review Replies: 4

Mega Man Battle Network 6 - Timaeus Patch Highscores

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Comments for Mega Man Battle Network 6 - Timaeus Patch

BananaPlays13 06-30-15 - 12:05 PM
CHARACTER MUSIC AND ENEMIES ARE NEW! other stuff- (:P
atiy12 05-12-13 - 09:30 PM
isn't this the same as megaman battle network cybeast falzar? what is the differnce in this game about the story or is it the same?
pokmon 05-02-13 - 09:33 PM
finally ive been waiting for forever THANK YOU vizzed oh and first

Megaman Battle Network 6 Timaeus Patch Download Pc

MMBN6: Falzar - Zieldak's Patch

MegaMan Battle Network 6: Cybeast Falzar - Zieldak's Patch
A patch for MegaMan Battle Network 6: Cybeast Falzar
Copyright 2011 - 2012 Zieldak
Version 4.0

Download mirrors at the bottom of the page.
What is in the ZIP file?
- PatchV4.ips file (The patch file for MEGAMAN6_FXXBR6E_ZV4.gba)
- MEGAMAN6_FXXBR6E_ZV4.gba (Clear game)
- MEGAMAN6_FXXBR6E_ZV4.sps (GameShark Snapshot for Visual Boy Advance)
- MEGAMAN6_FXXBR6E_ZV4.SAV (Save File for No$GBA and Visual Boy Advance)
- README.txt (A readme about the game)
- SAVEFILE.txt (A readme about the save files)
- Lunar IPS.exe (A program for patching files)
- DUMPFILES folder (Dump Files for Challanges are stored here)
Version 4.0 Changes
- Reduced the cartridge size from 16MB to 12MB to save some space.
- Changed more chip descriptions and chip names.
- Reduced every WWW RV Navi's HP.
- Some In-Game graphics have been changed to make the game to look much more
different than the original.
+ PET Menu
+ HP Bar
+ Emotion Windows
+ Custom Screen
+ Custom Gauge
+ Reward Screen
+ Startup Screen now displays 'Patch Version V4.0' and not 'Licensed by
Nintendo'.
+ Other changes I don't remember...
- The library now lists all obtainable standard chips in the game.
+ Standard - 200 Chips -> 230 Chips!
! Maybe, the next version will list all new, obtainable chips in the game.
- New Battle Chips
+ Astroid1 (Standard) (6x40)
+ Astroid2 (Standard) (8x60)
+ Astroid3 (Standard) (10x80)
+ BustrArm (Standard)
- Battle Chip Changes
+ PrlVlcn1 (Standard) (10x3) -> AquaVulc (Standard) (10x10)
+ PrlVlcn2 (Standard) (15x4) -> FireVulc (Standard) (10x10)
+ PrlVlcn3 (Standard) (20x5) -> ElecVulc (Standard) (10x10)
+ PunchArm is now a Standard Class Battle Chip.
+ NeedlArm is now a Standard Class Battle Chip.
+ PulseArm is now a Standard Class Battle Chip.
+ BoomrArm is now a Standard Class Battle Chip.
+ Barrier now nullifies 50 damage rather than 10. For really bad players
this will make the game a lot easier. This chip can be get in the very
early of the game, and it's MB capacity is only 8MB.
- Original chips with extra Chip Codes are still not obtainable. Use the
cheat if you want them.
- Crosses won't crash the game when using SyncTrgr anymore.
! Using SyncTrgr when you are in Berserk/Angry Mode (When you are red),
SyncTrgr will make MegaMan's colour lighter, and the SyncTrgr animation
will not appear.
- MegaMan.EXE's mugshot changed.
All Changes
- Changed ID# and ABC# sortings.
- Changed a lot of chip descriptions and chip names.
- Most chips have 4 Chip Codes now.
- New starter folder.
- New menu palettes.
- Some In-Game graphics changed. (PET Menu, HP Bar, Emotion Window,
Custom Screen, Custom Gauge, Reward Screen and other.)
- The library lists all obtainable standard chips in the game.
+ Standard - 200 Chips -> 225 Chips
- New Battle Chips
+ AquaVulc (Standard) (10x10)
+ FireVulc (Standard) (10x10)
+ ElecVulc (Standard) (10x10)
+ HellRol1 (Standard) (30x3)
+ HellRol2 (Standard) (50x3)
+ HellRol3 (Standard) (70x3)
+ TriSaber (Standard) (50x3)
+ StepCros (Standard) (160)
+ SonicBom (Standard) (50x?)
+ ShotGun (Standard) (30)
+ V-Gun (Standard) (30)
+ SideGun (Standard) (30)
+ Stunner (Standard) (30x2)
+ Sparker (Standard) (30x4)
+ Shocker (Standard) (30x6)
+ DblDrmSd (Standard) (80)
+ CustSwrd (Standard) (10+???)
+ Astroid1 (Standard) (6x40)
+ Astroid2 (Standard) (8x60)
+ Astroid3 (Standard) (10x80)
+ Blinder (Standard)
+ BustrArm (Standard)
+ PunchArm (Standard)
+ NeedlArm (Standard)
+ PulseArm (Standard)
+ BoomrArm (Standard)
+ BatCan1 (Standard) (40)
+ BatCan2 (Standard) (80)
+ BatCan3 (Standard) (120)
+ BatCan4 (Standard) (60x3)
+ Z-Saber (Mega) (100)
+ Bass (Mega) (160)
+ Bass<EX> (Mega) (180)
+ Bass<SP> (Mega) (300)
+ SyncTrgr (Mega)
+ BustrMax (Mega)
+ Standard (Standard)
+ ProtoMn<FZ> (Giga) (400)
+ DarkSwrd (Dark) (400)
+ DarkThnd (Dark) (200)
+ DarkRecv (Dark) (+1000HP)
+ DarkInvs (Dark)
+ DarkCirc (Dark) (300)
+ DarkCann (Dark) (0-500)
+ DarkMetr (Dark) (100)
+ DarkLnce (Dark) (400)
- Battle Chip Changes
+ Atk+30 is now Attck+20
+ ColorPt is now Panel+5 (+5/pnl)
+ DblPoint is now Panel+10 (+10/pnl)
+ AreaGrab, PanlGrab, V-Doll chips won't do any damage on hit
+ Barrier nullifies 50 damage rather than 10.
+ Some chips's MB capacity is changed.
+ Various changes in chip APs (Attack Powers)
- Reward changes
+ DarkChips are obtainable from some Rare viruses and <RV> bosses.
+ Bass Mega Class Chips are obtainable from Bass.
+ Elemental Vulcan (AquaVulc, FireVulc, ElecVulc) chips are obtainable from
the Gunner virus family.
+ MegaBuster Special chips (ShotGun, V-Gun, SideGun) are obtainable from the
Gunner virus family.
+ BatCan chips are obtainable from the Catack virus family.
+ Astroid chips are obtainable from the Champy virus family.
+ HellRol chips are obtainable from Bass.
+ TriSaber chips are obtainable from the Swordy virus family.
+ StepCros chips are obtainable from the DarkMech virus family.
+ SonicBom chips are obtainable from the Nightmare virus family.
+ DblDrmSd chip is obtainable from the Nightmare virus family.
+ Stunner, Sparker, Shocker chips are obtainable from the KillerEye virus
family.
+ MegaBuster Modifier chips (PunchArm, NeedlArm, PulseArm, BoomrArm) are
obtainable from Champy, Shrubby, PulsBulb and Puffy and from their <SP>
versions.
+ DblBeast W is obtainable from Number Trader - 15511679
+ Blinder * is obtainable from Number Trader - 79459146
+ Z-Saber Z is obtainable from Number Trader - 74198795
+ Bass * is obtainable from Number Trader - 59485971
+ BustrMax M is obtainable from Number Trader - 09000465
+ SyncTrgr M is obtainable from Number Trader - 22812406
! Original chips with extra Chip Codes are not normally obtainable. Use the
cheat if you want them.
- Virus Battler V5 (Battle #10) is much harder, because BlastMan has 500 HP
and not only 300.
- Crosses won't crash the game when using SyncTrgr.
- MegaMan.EXE's mugshot changed.
- All bosses have much more HP to make the game a bit harder. No AIs are
changed.
Bugs
Please PM me on YouTube or TREZ, if you find any bugs.
Fixed bugs: Using SyncTrgr chip while using a cross lagged or froze the
game, it depended on cross.
Cheats
You can use this cheat to have 15 of all chips. This cheat gives you the
new chips too!
4200223c 0f0f
00000139 000c
4200223e 0f0f
00000139 000c
Credits to Timaeus.
What's to come in Version 5.0 (Cancelled)
- Making avaiable to get chips with new Chip Codes as Battle Rewards.
Also New Number Trader Rewards.
- Making the Library to show all new chips in the game normally.
- Some New In-Game Graphics or New Palette:
+ Better PET Menu
+ Better Custom Screen
+ Better Custom Gauge
+ Better Reward Screen
+ New Panels in Battle!
+ Changed Jacking-In Palette
+ New mugshots for Lan and other NPCs.
Credits to
- Greiga Master for modding programs
- mega rock.exe for chip images, icons, mugshots and other help in modding
- Zanerus for Chip modding notes
The .zip or .rar file contains an IPS file, a clear game, documents and different type game saves.
I hope everybody knows how to use IPS patch files, if not, read SAVEFILE.
There are no .sg1 and .sa1 files in V4.0
You may use the .sav file as an imported battery in VisualBoy Advance
V1.0: http://www.mediafire.com/?9b5aeu6as0uovb0
V2.0: http://www.mediafire.com/?d4k31yquu1wsqa4
V3.0: http://www.mediafire.com/?po6pj21452ls5mq
V4.0: http://www.mediafire.com/?6bjnt6s8iyv496l
Video (V1.0): http://www.youtube.com/watch?v=qzRshb0sn8A
Video (V2.0): http://www.youtube.com/watch?v=p5qKFx1HVuI
Video (V3.0): http://www.youtube.com/watch?v=oz11oChiS64
Video (V4.0): http://www.youtube.com/watch?v=afRpfj_RVK4