Grand Ages Medieval Patch Download

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Grand Ages Medieval 9 torrent download locations thepiratebay.se Grand Ages: Medieval Incl.DLC (2.2.1.5)-GOG Games PC 12 hours monova.org Grand Ages: Medieval Incl.DLC v1.1 (2.2.1.5)-GOG Other 12 hours torrentdownloads.me Grand Ages Medieval Games 5 months torrentfunk2.com Grand Ages Medieval Games 14 hours limetorrents.cc Grand-Ages-Medieval. Grand Ages: Medieval Update 1.0.1 - Patch Notes (self.GA_Medieval) submitted 3 years ago by sunthas. Grand Ages: Medieval Update 1.0.1 – September 25, 2015. Controls/convenience: Numerous small tweaks; minor display issues rectified. Added several missing tooltips.

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Grand Ages: Medieval Update 1.0.1 – September 25, 2015

Controls/convenience:

  • Numerous small tweaks; minor display issues rectified.

  • Added several missing tooltips.

  • Quick build feature for buildings: Multiple business types can now be built or torn down simultaneously.

  • Warning on low gold reserves added to the gold window.

  • New information is now shown when Alt key is pressed (pad: L2 or LT):

  • When a troop is selected, all military buildings being built will be shown next to the town name for all towns. Furthermore, the available troops and troops currently being constructed will also be shown.

  • If a trader is selected, the current events will be shown for the town, as well as the number of carts and the number of carts being built.

  • Quick build feature for troops and carts: Press the Alt key (pad: L2 or LT) and select the town to immediately order the construction of the last troop built or to order the construction of a cart.

  • Trading routes: New 'Route analysis' display shows which commodities are in surplus or in demand along the route.

  • Trading routes: Active trading routes can now also be toggled in the 3D view.

  • Options menu: Added toggle option for fast forward lock on/off.

  • Pad controls: Better feedback during selection in radial menu.

  • Pad controls: First unit or group of units is already selected using the analog pad. Pressing the pad or selection button again toggles between the units.

  • Keyboard controls: All dialogs can now be closed with the right mouse.

  • Keyboard controls: Numerous keys can now be given custom assignments in the options menu.

  • Keyboard controls: Modified options menu: Scrolling at screen edge on/off.

Actions in towns and diplomacy:

  • Troops given as a gift can no longer be dismissed retroactively.

  • Mediation: The diplomacy demand 'Attack on town' is now better executed.

  • New capital city feature: Each competitor who has reached the rank of 'Emperor' must now choose a capital city. If this capital city is captured by an opponent, the competitor will lose his entire empire to the opponent.

  • Removed an exploit which involved blackmail and alliance downgrades.

  • Default setting for the workers' convoy is the maximum number of free workers.

  • Campaign: It is no longer possible to declare war in the campaign via blackmail.

  • AI blackmail demands have been increased.

  • Diplomacy costs for ending a war have been significantly increased.

  • The chances that troops are used in a diplomacy offer have been increased.

  • Church: Actions in church now have a significantly greater effect.

Development:

  • Revised dialogues for the Settlement construction I + II + III developments:

  • Settlement construction I: The construction of the first 5 business is now greatly accelerated.

  • Settlement construction II: The settlers require more resources, but in return, they will later deposit building materials in the warehouse in the new town.

  • Settlement construction III: The construction of the first main building is greatly accelerated.

  • New 'Academy' development: Stronger troops available at rank 'Emperor' and above.

Battles:

  • Better placement of siege tents.

  • During sieges, the tooltips for the battle and the siege will now always be separated.

  • Military units now no longer lose their objective when a town is taken over.

  • Siege tooltip is now also displayed correctly when a trader is selected.

  • Soldiers no longer flee to besieged towns.

3D map/discovery:

  • Building squads can interact with POIs.

  • Cursor switches between active bandit camps and animal caves.

  • Animations and smoke for businesses are switched off when production = 0.

  • Players can now plan new roads with a building squad when it is still on the move.

Multiplayer:

  • Improved taking over of AI slots.

  • AI balance is now shown correctly at the end of a game.

  • Manually dispatched traders are now also plundered by enemies.

  • Competitors' ships are removed from the game after they are executed/exiled.

  • PC: Chat button can be configured in the options menu.

  • Friends list: Additional status messages added.

Grand ages medieval pc
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Grand Ages: Medieval PC2015
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At this page of torrent you can download the game called ' adapted for . Game was developed by Gaming Minds Studios, published by Kalypso Media Digital and released in . If you like Strategy games we recommend it for you. Torrent download link you can find below the description and screenshots. Have a good luck!
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Game size: 4.1 GB for PCAbout game:Release year: 2015Game Size: 4.1 GBGener: StrategyDevelopers: Kalypso Media DigitalPublishers: Gaming Minds StudiosPlatform: PC

In our normal fantastic system diversions we are significantly more used to seeing the medieval world vanquished at the edge of a sword, or under the feet of a charging war elephant, than by the sagacious offer of hide lined robes, yet in all actuality it was exchange, not war, that cut out the establishments of numerous real human advancements. Great Ages: Medieval gives you a role as a shipper ruler in the early medieval times, and assignments you with spreading your impact over the globe through investigation and financial may.

You will begin the amusement with one holding, a not exciting settlement from which a mainland spreading over domain can develop. Every town in Medieval can have practical experience in making five items – these extent from non-spectacular yet valuable grain and fish, to fine garments and adornments. The key here is that no town can flourish singularly on the products it produces for itself. Whether it's nourishment for your natives, instruments for developing new structures, or center assets needed for confounded merchandise, you should fabricate a flourishing exchanging association with adjacent towns keeping in mind the end goal to secure what you require.

Clearly, then, you require a few dealers. You just get one merchant for every city so they turn into an inconceivably important asset - commit an error with their exchange course, for example, sending them to offer wood to a town with around three hundred timber factories, and you will squander your time, as well as the majority of your cash. It is essentially vital to look at the exchanging zone you involve, perceive deficiencies and deficiencies, and adventure them heartlessly. There is a sure wicked euphoria to settling a town right beside an opponent, and gradually offering so as to drive them bankrupt less expensive, more bottomless products, until they're compelled to acknowledge an offer to join your domain.

Generally, criticism is really great as to where you're approaching and active costs are originating from. You can check every town and exchanging course to check whether they are turning a benefit, and it is for the most part really simple to spot where your economy is feeble, and step to right it. There are a few things that disturb - I would like a clearer breakdown of generation expenses, which tend to all be lumped together to be decided screen, and I discovered it unnecessarily fiddly to redesign my dealers' troops. You need to line up new trucks around the local area, send your shippers there, and afterward physically include the trucks onto their troop. It upsets the generally smooth stream of exchange, and in light of the fact that you can just form five trucks at once, takes a great deal longer than it ought to top the parade off.

Those are moderately minor bandy, and by and large Medieval's interface and presentation benefits an occupation of making its possibly cerebral pain instigating financial matters feel instinctive and open. The right adjust is found in the middle of computerization and manual control; you can permit your dealers to settle on their own acquisitions and deals, however in the event that you need to calibrate their exchanging, you can particularly pick certain merchandise and towns to target. Redesigning your towns, streets and exchanging ports is basic and remunerating, and it is an unwinding change of pace to gradually grow over the amusement's appealing 3D guide of Europe, gobbling up adversaries and unbiased townships as you go. There is an unmistakable fulfillment to be found in producing a landmass spreading over trade domain keep running by silks and salted meat as opposed to sticks and swords.

There is battle in the diversion, however it is inadequate top to bottom or hobby. That is not so much a feedback - as opposed to endeavor to exceed Total War at its own particular amusement, it is most likely a sensible choice on engineer Gaming Minds part to keep fights basically distant. There are a few distinct units in the amusement that work under the typical rock-paper-scissors strategic structure that RTS fans will be acquainted with, however by and large the side with the biggest armed force will win out. You just point your powers towards the closest foe town or unit, and they take off to manage the battling naturally.

The absence of profundity to battle imply that once you have cut out a nice economy, there's little to truly other than watch out for your urban areas and towns, infrequently tossing down two or three updates or exchanging a vendor's exchange course around to build your benefits. There is a genuinely captivating story battle that happens among the interest and legislative issues of the court of Constantinople, however that is to a great extent a stretched out instructional exercise to get you used to the diversion's center mechanics. The other principle issue is that other than a couple of units that must be enrolled in specific zones, there is little to truly separate each crisp amusement from the last. There aren't any groups in that capacity, and exchanging assets are the same wherever you begin on the world guide. Medieval offers a fun session of financial strength, however once you've beaten it there is little profundity to remunerate further play.

Amazing Ages: Medieval remains an obtained taste, yet it is positively the most open amusement in the arrangement to date. The exchanging mechanics are sufficiently natural to dodge disarray, while staying sufficiently complex to support micromanagement and charming danger prize tinkering. Oversimplified battle and an absence of assortment imply that it starts to come up short on steam by the end-diversion, yet in the event that you are searching for a more casual way to deal with global control, Grand Ages: Medieval is a flawlessly strong choice.

Grand Ages: Medieval System Requirements

If you are about to download Grand Ages: Medieval you should check system requirements first of all and compare it with your PC to be sure that game will work out!

Least Requirements:
System: Windows Vista or Windows 7
Processor: Intel Core 2 Duo @ 2.66 Ghz/AMD Athlon 64 X2 5600+
Memory: 2 GB
Hard Drive: 5 GB free
Feature Memory: 1 GB
Feature Card: nVidia GeForce GTS 450/AMD Radeon HD 5750
Sound Card: DirectX Compatible
DirectX: Version 11.0

Prescribed Requirements:
System: Windows 7/8/10 (64-bit version is required to run the game at max settings)
Processor: Intel Core i5 @ 3.0 GHz/AMD Phenom II X4 @ 3.4 GHz
Memory: 4 GB
Hard Drive: 5 GB free
Feature Memory: 2 GB
Feature Card: nVidia GeForce GTX 650/AMD Radeon HD 6790
Sound Card: DirectX Compatible
DirectX: Version 11.0

Grand Ages: Medieval additional information

MAIN FEATURES OF THE GAME:

Investigate a colossal amusement universe of more than 20 million square kilometers, plot deliberately where to establish critical urban areas and protect your kingdom against outside forces.

Raise an armed force and battle your adversaries with knights, toxophilite and rangers.

Create and exchange 20 unique merchandise to meet the requests of your nationals and fighters, for example, coal, foods grown from the ground.

Inquire about and use 50 noteworthy innovative headway of the Middle Ages: including the three-field crop turn, the low twist loom or the longbow.

Face obliterating regular fiascos like tempests, flames, volcanoes, dry spells, tremors… or even the Black Death.

Multiplayer Mode for up to eight players compete in.


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Grand Ages Medieval Patch Download

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ho bisogno di un aiuto!
non riesco ad aprire il gioco. appena ci provo mi indirizza all'applicazione di steam!
come posso fare?