Gunvalkyrie Xbox 360 Patch Download

Gunvalkyrie's graphics and animations are an awesome display of what an xbox can do. The special effects of the special moves are beautiful and the characters all look very detailed and well animated especially kelly (the main character) with her lithe aerobatics and other nice touches. Xbox-HQ provides free direct downloads and support for Microsoft's original Xbox console. The site offers support forums, cheats, emulators, softmods, roms, homebrew apps and games, screenshots, original xbox games, homebrew apps, xbox media center, xbmc, babylon, evox, slayers, tutorials, modchips, vip downloads and vip ftp servers.

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post #1 of 78Old04-21-2005, 03:13 PM - Thread Starter
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From gamesradar:
'an additional $100 will bag you a hard drive (which is said to fit into a port near the top of the machine), WebTV and, intriguingly, backwards compatibility '
http://gamesradar.msn.co.uk/news/def...sectionid=1586
Sorry if this has already been covered.
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I could care less about the WebTV feature but I do want the hard drive and backwards compatibility with the original box [ so I will be paying the extra $100 at launch ] .
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Backwards compatibility will be useless if they don't fix the 480p bug with games like Panzer Dragoon Orta.
post #5 of 78Old04-21-2005, 05:35 PM - Thread Starter
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Originally posted by DaGamePimp
I could care less about the WebTV feature but I do want the hard drive and backwards compatibility with the original box [ so I will be paying the extra $100 at launch ] .
Agreed! I definitely think that this is worth the extra $100.
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Originally posted by roreman
From gamesradar:
'an additional $100 will bag you a hard drive (which is said to fit into a port near the top of the machine), WebTV and, intriguingly, backwards compatibility '
http://gamesradar.msn.co.uk/news/def...sectionid=1586
Sorry if this has already been covered.

This has been the rumor for months now, but recently they added the WebTV which I've heard costs $9.99 a month so I'm not interested. Although extra $100 is still a rumor, it's like 99.9% true by now considering it's been posted by many reliable sites.
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Originally posted by tokerblue
Backwards compatibility will be useless if they don't fix the 480p bug with games like Panzer Dragoon Orta.
I don't know what the panzer dragoon 480p bug is, but I don't think the entire effort will be useless based on one game.
I personally don't care about backwards compatibility. I like having extra systems in my cabinet, and I am not against switches.
I can see how others would be concerned though, and if backward compatibility is what you want, I hope you get it (including any fixes to current games).
Another thought entered my head ... If the backward compatibility is achieved by using emulation ... Anyone think they could possibly makes the games look better like bleemcast did for playstation games? It's a long shot, but I can dream!
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I thought backwards compatibility was great on the ps2.
Untill I never used the ability once.


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Anyone know what the price of the more basic XBOX 360 will cost? I haven't seen any word on it yet.
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Originally posted by quagmire
Anyone know what the price of the more basic XBOX 360 will cost? I haven't seen any word on it yet.
Hasn't been announced but no console released over 299 has been successful.
Maybe we'll know on may 12th.
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Originally posted by spelosi
I don't know what the panzer dragoon 480p bug is, but I don't think the entire effort will be useless based on one game.
> It was a tongue in cheek comment. :)
The new Xbox consoles with firmware 1.5 and 1.6 have a problem with the 480p flags in certain games like PDO, Gunvalkyrie and Fable. There is a workaround for Fable, but you have to disable 480p in order to play the other games. It's quite a crime since PDO looks so good in 480p.
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I wonder how much it the harddrive will be by itself, and how soon it will be available. I personally couldn't care less about WebTV or backwards compatability.
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I was going to do a preemptive strike about how everyone was going to jump on these rumors as fact. Just deal with the fact that we won't know until May 12 and if that fact tears you apart inside, too bad.
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BTW - Team Executer (major XBox mod team) apparently has been snooping around in the new kernel (guessing a leak). On their website they indicated that everything for complete backward compatability was in there although that doesn't necessarily mean MSFT will use it. Their is also a new type of encryption and the XBox executables are something different than .XBE now (I forget what exactly). Still, they are very competent and have an excellent reputation (not with MSFT I'd assume) so I can't imagine them just fabricating this entire thing and still being as explicit about their findings.
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I know one thing, I don't want, or need webtv. I think if they are going to offer xboxlive they can easily offer web surfing software like Dreamcast did and not try to milk 20 more a month.
Im sure some people would like to use Xbox to access the web but to have to pay WEBTV a fee would be bad unless you didnt already have web access.
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I thought WebTV was for older people (a lot older than me) that couldn't muster the will of a real computer? Also, I understand that some sort of announcement is planned for May 12th on the teenie-bopper channel, but this doesn't necessarily mean it will include hard pricing information.
When will D* stop pushing HD-Lite while charging us for full HD? Digital input on a CRT is a reality, not a possibility.
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I agree that the May 12th showing and even E3 will not having pricing info. I doubt you'll see that until after the summer.
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I mean things like hard drives and backwards compatibility and Halo 2.5 and all the other things people are taking as fact.
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Well, I'll just let the post-May 12th rumors permeate this forum as I do not plan on re-adding those idiot channels back into my channel guide. Maybe Microsoft should have gotten with Marc Cuban and offered an Inside of E3 for airing on HDnet.
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I'd pay $100 for a hard drive IF it actually gets utilized by games. My fear is the same as others - since it's not standard on the box, will developers really program for it other than just as game-save storage?
I don't want to surf the net from my Xbox (you'll probably have to buy some proprietary mouse and keyboard to boot), I don't want a removable hard drive that I can play MP3's with (and probably lose/damage my game data somewhere along the line too), and backwards compatibility is cool until you actually do it. (I remember playing my old PS games on my PS2 and then popping in SSX - I never went back to the PS games... we can only hope that the quality jump from Xbox1>Xbox2 is the same jump as PS1>PS2!)
I hope that if in fact it is an add-on drive, that it actually fits INSIDE of the unit, and doesn't dock on the outside looking like some sort of afterthought.


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Originally posted by TheFerret
I thought WebTV was for older people (a lot older than me) that couldn't muster the will of a real computer? Also, I understand that some sort of announcement is planned for May 12th on the teenie-bopper channel, but this doesn't necessarily mean it will include hard pricing information.
I suppose that is one valid use. I think with Webtv you are a little more sheilded from Viruses and a lot of the nonsense associated with PC's.
But yes, Webtv is much more simple than using a PC. I bought one for my mother and she loves it. I tired to get her to use a PC but it was too difficult.
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MrSquid, you have a very serious and valid point. If a game developer cannot publish a global patch for a said game title because of no place to store the updated code then any game (Ghost Recon, Rainbow Six, etc., etc., etc.) will be doomed eventually since any discovered post-launch bugs cannot be corrected without a means of storing the updated code.
Is it me or in Microsoft not seriously listening to X-Box users? Also, what happens when there is am XB Live update? Are the non-HDD users SOL?
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Originally posted by TheFerret
MrSquid, you have a very serious and valid point. If a game developer cannot publish a global patch for a said game title because of no place to store the updated code then any game (Ghost Recon, Rainbow Six, etc., etc., etc.) will be doomed eventually since any discovered post-launch bugs cannot be corrected without a means of storing the updated code.
Is it me or in Microsoft not seriously listening to X-Box users? Also, what happens when there is am XB Live update? Are the non-HDD users SOL?
360I wouldn't think that non-HDD users would necessarily be SOL - of course MS will likely keep the memory card capability, so patches and updates could get stored there if they make the card capacity large enough (memory cards mean added accessory sales for MS further down the road). Or maybe there'll be built-in system-level storage for things like patches and updates.
My concern stems from that fact that I came Xbox from PS2, and becuse of that, I've become spoiled with almost zero load times between levels - plus I don't really have to worry about managing my storage space. (I was constantly having to clean up my PS2's memory cards)
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Ooo, I can hear the market cry now ... I have to buy a 4GB XB memory card to update the XB360 operating system and or XB360live!?! Damn, its almost like the Windows 9x situation all over again. :)
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you got a point about backwards compatibility. Sure it's nice to be able to play your old PS games on PS2 but you can't save to the PS2 memory card so what's the point
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Originally posted by NorthJersey
you got a point about backwards compatibility. Sure it's nice to be able to play your old PS games on PS2 but you can't save to the PS2 memory card so what's the point
If I remember right, you could put the PS1 card into your PS2 and save PS1 games onto it. (you still needed a PS2 card to save your PS2 games - I left my PS2 card in one slot, and my PS1 card in the other)
I really hated the memory card thing - hope it doesn't go back to that!
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The advantages to the HDD outside of WebTV (which I personally see as useless - who has a broadband connection they can use for gaming but doesn't have a computer that they can use for browsing?) are pretty straightforward. In my mind, game saves, replay saves, etc are a huge reason for the inclusion of a HDD. I hate mem cards and really hope that we can do away with them in the next gen PS as well. Also, given MS's stated push regarding micropurchases online for downloadable content, most developers will look to take advantage of the HDD for that use. It makes perfect sense seeing as how it's additional revenue that can be had after the original game purchase. By doing so, you really start to bring to the console world what the PC folks have had for years in the way of expansion packs.
Obviously though, without a HDD as a requirement for the system, it seems unlikely that titles will be developed with the idea in mind of transferring (at least temporarily) game data to the HDD for the purposes of shortening load times, etc. I guess you could include code that would take advantage of the HDD for those systmes that had it installed. Since I'm not a coder, I can't say how much additional work that would be and what impetus a developer would have to include such optional code. We'll have to see on that.
The part about backwards compatibility is interesting and seemingly a novel one. Previously, the main reason for offering backwards compatability on a new gen system was to make gamer's transition to that system as easy as possible. Existing libraries continue to get use while new gen titles start to be rolled out and you eliminate the need to have 2 systems hooked up. However, the downside to doing so is the additional cost from a development standpoint (having to make sure that with all the new hardware you want to add, the old games will still play on it). Making backwards compatability a feature only available via the optionally purchased HDD does both '...offset the additional costs of allowing Xbox 360s to play Xbox titles' and give the user base another reason why they should shell out the additional expense.
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The whole thing is sounding lamer and lamer. I bought the Xbox because it has a hard drive. If the 360 doesn't, I won't buy it. I'll happily stick to what I have until a system delivers what I want.
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At first I thought getting the HD was a no brainer. But as is pointed out, what good is one if the games don't take advantage of it. Hmmm.
Microsoft seems to be losing that distinctiveness which made it a good adversary to Sony. Hmmm again.
EDIT: must try to reserve judgement until we have the facts.
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The idea that the basic Xbox360 (no harddrive) won't be able to use downloadable content and save games similar to the capabilities of the current Xbox is rediculous. MSFT's whole model revolves around online functionality and value added via downloadable content and they have said to expect a lot more in the next generation. Granted it may or may not be in the form of a 'hard drive' but that does not mean the functionality won't be based in a large internal flash style memory (as has been hypothesized and semi-leaked for a long time). It would be crazy to assume there would be loss of functionality with regard to downloads and game saves. Of course, if one is just hell bent on having a standard harddrive (mechanical failures and all) do the job, that might be disappointing but I don't see any reason to cling to the current form of implementation as long as the job still gets done well.
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